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IScriptCollection Class Referenceabstract

This abstract class provides methods for the script manipulations. More...

#include <IScriptCollection.h>

Inherits QObject.

Inherited by ScriptCollection.

Public Types

typedef QList< IScriptUnit * > Scripts
 

Public Slots

virtual IScriptUnitcreate ()=0
 
virtual Scripts createFromDirectory (const QString &directory)=0
 
virtual IScriptUnitcreateFromFile (const QString &fileName)=0
 
virtual void remove (IScriptUnit *script)=0
 
virtual IScriptUnitscriptByFileName (const QString &fileName)=0
 

Signals

void scriptAdded (IScriptUnit *script)
 
void scriptRemoved (IScriptUnit *script)
 

Public Member Functions

 IScriptCollection ()
 
virtual Scripts scripts () const =0
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
 QObject (QObject *parent, const char *name)
 
bool blockSignals (bool block)
 
QObjectchild (const char *objName, const char *inheritsClass, bool recursiveSearch) const
 
const QObjectList & children () const
 
const char * className () const
 
bool connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const QObject *receiver, const char *method)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method)
 
void dumpObjectInfo ()
 
void dumpObjectTree ()
 
QList< QByteArraydynamicPropertyNames () const
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
findChild (const QString &name) const
 
QList< T > findChildren (const QRegExp &regExp) const
 
QList< T > findChildren (const QString &name) const
 
bool inherits (const char *className) const
 
void insertChild (QObject *object)
 
void installEventFilter (QObject *filterObj)
 
bool isA (const char *className) const
 
bool isWidgetType () const
 
void killTimer (int id)
 
virtual const QMetaObjectmetaObject () const
 
void moveToThread (QThread *targetThread)
 
const char * name () const
 
const char * name (const char *defaultName) const
 
QString objectName () const
 
QObjectparent () const
 
QVariant property (const char *name) const
 
void removeChild (QObject *object)
 
void removeEventFilter (QObject *obj)
 
void setName (const char *name)
 
void setObjectName (const QString &name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool signalsBlocked () const
 
int startTimer (int interval)
 
QThreadthread () const
 

Properties

QList< IScriptUnit * > scripts
 
- Properties inherited from QObject
 objectName
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
bool connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
bool connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
- Protected Member Functions inherited from QObject
bool checkConnectArgs (const char *signal, const QObject *object, const char *method)
 
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const char *signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const char *signal)
 
int receivers (const char *signal) const
 
QObjectsender () const
 
int senderSignalIndex () const
 
virtual void timerEvent (QTimerEvent *event)
 
- Static Protected Member Functions inherited from QObject
QByteArray normalizeSignalSlot (const char *signalSlot)
 

Detailed Description

This abstract class provides methods for the script manipulations.

Usig this interface you can add scripts from files or even directories. All scripts that are loaded into application should be loaded using this interface.

You can get reference to the IScriptCollection using IScriptingService::scripts().

See Also
ScriptConsoleView

Member Typedef Documentation

A script unit collection.

Constructor & Destructor Documentation

IScriptCollection::IScriptCollection ( )
inline

Initializes a new instance of the IScriptCollection class.

Member Function Documentation

virtual Scripts IScriptCollection::scripts ( ) const
pure virtual

Gets all loaded scripts.

Implemented in ScriptCollection.

virtual IScriptUnit* IScriptCollection::create ( )
pure virtualslot

Creates a new script unit and adds it to the collection. Note, that it takes ownership for the created script.

See Also
scriptAdded
virtual IScriptUnit* IScriptCollection::createFromFile ( const QString fileName)
pure virtualslot

Tries to read script from the file and create a script unit, based on that script. Note, that it takes ownership for the created script.

See Also
scriptAdded
virtual void IScriptCollection::remove ( IScriptUnit script)
pure virtualslot

Removes and deallocates a script from the collection;

See Also
scriptRemoved
virtual Scripts IScriptCollection::createFromDirectory ( const QString directory)
pure virtualslot

Tries to read all script files, ended with .js from the directory and create script units, based on that scripts. Note, that it takes ownership for the created scripts.

See Also
scriptAdded
virtual IScriptUnit* IScriptCollection::scriptByFileName ( const QString fileName)
pure virtualslot

Gets script by its file name (if any);

void IScriptCollection::scriptAdded ( IScriptUnit script)
signal

This signal is emitted when a script is added to the collection.

See Also
createFromDirectory, createFromFile, create
void IScriptCollection::scriptRemoved ( IScriptUnit script)
signal

This signal is emitted when a script is removed from the collection.

See Also
remove