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ScriptCollection Class Reference

It is a base implementation of the IScriptCollection interface. More...

#include <ScriptCollection.h>

Inherits IScriptCollection.

Public Slots

IScriptUnitcreate ()
 
Scripts createFromDirectory (const QString &directory)
 
IScriptUnitcreateFromFile (const QString &fileName)
 
void remove (IScriptUnit *script)
 
IScriptUnitscriptByFileName (const QString &fileName)
 
- Public Slots inherited from IScriptCollection
virtual IScriptUnitcreate ()=0
 
virtual Scripts createFromDirectory (const QString &directory)=0
 
virtual IScriptUnitcreateFromFile (const QString &fileName)=0
 
virtual void remove (IScriptUnit *script)=0
 
virtual IScriptUnitscriptByFileName (const QString &fileName)=0
 

Public Member Functions

 ScriptCollection (IScriptEngineFactory *factory, QObject *parent=nullptr)
 
Scripts scripts () const
 
- Public Member Functions inherited from IScriptCollection
 IScriptCollection ()
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
 QObject (QObject *parent, const char *name)
 
bool blockSignals (bool block)
 
QObjectchild (const char *objName, const char *inheritsClass, bool recursiveSearch) const
 
const QObjectList & children () const
 
const char * className () const
 
bool connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const QObject *receiver, const char *method)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method)
 
void dumpObjectInfo ()
 
void dumpObjectTree ()
 
QList< QByteArraydynamicPropertyNames () const
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
findChild (const QString &name) const
 
QList< T > findChildren (const QRegExp &regExp) const
 
QList< T > findChildren (const QString &name) const
 
bool inherits (const char *className) const
 
void insertChild (QObject *object)
 
void installEventFilter (QObject *filterObj)
 
bool isA (const char *className) const
 
bool isWidgetType () const
 
void killTimer (int id)
 
virtual const QMetaObjectmetaObject () const
 
void moveToThread (QThread *targetThread)
 
const char * name () const
 
const char * name (const char *defaultName) const
 
QString objectName () const
 
QObjectparent () const
 
QVariant property (const char *name) const
 
void removeChild (QObject *object)
 
void removeEventFilter (QObject *obj)
 
void setName (const char *name)
 
void setObjectName (const QString &name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool signalsBlocked () const
 
int startTimer (int interval)
 
QThreadthread () const
 

Protected Member Functions

virtual IScriptUnitcreateNewScript (const QString *fileName=nullptr)
 
- Protected Member Functions inherited from QObject
bool checkConnectArgs (const char *signal, const QObject *object, const char *method)
 
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const char *signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const char *signal)
 
int receivers (const char *signal) const
 
QObjectsender () const
 
int senderSignalIndex () const
 
virtual void timerEvent (QTimerEvent *event)
 

Additional Inherited Members

- Public Types inherited from IScriptCollection
typedef QList< IScriptUnit * > Scripts
 
- Signals inherited from IScriptCollection
void scriptAdded (IScriptUnit *script)
 
void scriptRemoved (IScriptUnit *script)
 
- Static Public Member Functions inherited from QObject
bool connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
bool connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
- Static Protected Member Functions inherited from QObject
QByteArray normalizeSignalSlot (const char *signalSlot)
 
- Properties inherited from IScriptCollection
QList< IScriptUnit * > scripts
 
- Properties inherited from QObject
 objectName
 

Detailed Description

It is a base implementation of the IScriptCollection interface.

Usig this interface you can add scripts from files or even directories. All scripts that are loaded into application should be loaded using this interface.

You can get reference to the IScriptCollection using IScriptingService::scripts().

See Also
ScriptConsoleView

Constructor & Destructor Documentation

ScriptCollection::ScriptCollection ( IScriptEngineFactory factory,
QObject parent = nullptr 
)

Initializes a new instance of the ScriptCollection class using specified factory to create QScriptEngine for created units.

It does not takes ownership for factory;

Member Function Documentation

Scripts ScriptCollection::scripts ( ) const
virtual

Gets all loaded scripts.

Implements IScriptCollection.

IScriptUnit* ScriptCollection::create ( )
slot

Creates a new script unit and adds it to the collection. Note, that it takes ownership for the created script.

See Also
scriptAdded
IScriptUnit* ScriptCollection::createFromFile ( const QString fileName)
slot

Tries to read script from the file and create a script unit, based on that script. Note, that it takes ownership for the created script.

See Also
scriptAdded
void ScriptCollection::remove ( IScriptUnit script)
slot

Removes and deallocates a script from the collection;

See Also
scriptRemoved
Scripts ScriptCollection::createFromDirectory ( const QString directory)
slot

Tries to read all script files, ended with .js from the directory and create script units, based on that scripts. Note, that it takes ownership for the created scripts.

See Also
scriptAdded
IScriptUnit* ScriptCollection::scriptByFileName ( const QString fileName)
slot

Gets script by its file name (if any);

virtual IScriptUnit* ScriptCollection::createNewScript ( const QString fileName = nullptr)
protectedvirtual

Creates a new ScriptUnit instance using fileName if any.